Note: We do not provide support for issues arising from the use of "AsyncWorldEdit", please consult the plugin author if you encounter issues with AWE.
Note: FastAsyncWorldEdit can be used in place of WorldEdit, however, as stated in numerous places, use of FAWE on a production server is not encouraged but you can give it a go.
This section explains how to configure PlotSquared database access.
PlotSquared allows the database types "MYSQL" and "SQLite". If you don't know the difference of both systems you find a short compare at here.
Tip: You can convert to MySQL/SQLite at any time using the
Warn: Please remember that you can use MySQL or SQLite, but not both at the same time.
If you don't have a MySQL database, storage will be automatically set to "SQLite" and you may skip this step.
(The config file is located at
Enabling MySQL also supports other storage types like MariaDB:
You can now create the plotworld.
If you don't need a vanilla world you can set up the default world as a plotworld.
Note: For a default world these steps are required!
world_the_endlike selected below:
server.properties; this is located in your server's root folder.
worldwith the name of your plot world. In this example case, we would need to name it to
Open the file called
bukkit.yml (it's also stored in your server's root folder). Now we need to tell the server which generator based on the world should be generated, otherwise your world generation will be messed up.
The value we are going to edit does not exist in the file yet, so we need to add this at the bottom of the file:
worlds: plotworld: generator: PlotSquared
You can create a plotworld using the setup wizard. Use
/plot setup to start the wizard.
Every step requires the command, e.g.
/plot setup PlotSquared and replace "PlotSquared" with your desired value.
When you are done, PlotSquared will teleport you to the generated plotworld.
Hyperverse will (in most cases) automatically detect your plotworld as it is being generated by PlotSquared. If it doesn't, you can use
/hv import <worldname> PlotSquared to import it.
If you use the plugin Multiverse you can create a world using the command
/mv create <worldname> normal -g PlotSquared.
Tip: Now you can edit the
/plugins/Multiverse-Core/worlds.ymlto change the default world options such as "pvp", "respawnWorld", "spawning" and etc.
Sometimes PlotSquared will be unable to switch the generators for your plotworlds. If this is the case, you will need to manually switch the generator over while the server is stopped.
bukkit.yml file (located in your server's root folder) and change the generator while the server is stopped using the following format:
worlds: plotworld: generator: PlotSquared
plotworld with the name of your plotworld. (Help-Page of bukkit)
Road schematics can be added after world generation. You are able to change the road schematic whenever you want, however, this will only affect newly generation regions and does not change previously generated regions. You can run
/plot regenallroads in order to manually change already-generated roads.
First you want to build a road surrounding your plot. The road includes the walls and the full intersection. Therefore you have to build over the intersections as well, we recommend going 3 or 4 blocks ahead.
Note: Currently, you need a symmetrical border contruction for the schematic. Otherwise you get construction mistakes.
Here is a link of the parts of a road schematic you have to create. The pink parts are just a recommendation, but the past has shown us that it's good to add them before creating the road schematic:
Once you have created the road, stand in the plot and execute the following command:
Tip: Road schematics are stored in plugins/PlotSquared/schematics/GEN_ROAD_SCHEMATIC/
worldname. Once road schematic has been created it can be copied to a new
worldnamefolder in this directory, providing the schematic for generating a new world.
To test the schematic (recommended), stand in another plot that was not used to create the schematic. The following will regenerate the road for the plot you are standing in:
/plot debugroadregen plot
If all is well, you can begin regenerating the roads in the entire map. Open up your console and execute the following command (this may take a while and may cause lag spikes):
/plot regenallroads <world> [height]
Another way: you stop the server and delete the world-chunks. With the restart the new generated chunks follow your plotworld setup.